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BlueprintAPI > BlueprintAPI/PhysicalAnimation
Sets the skeletal mesh we are driving through physical animation. Will erase any existing physical animation data.
Target is Physical Animation Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | In Skeletal Mesh Component |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |