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BlueprintAPI > BlueprintAPI/PhysicalAnimation
Applies the physical animation profile to the body given and all bodies below.
Target is Physical Animation Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Body Name | The body from which we'd like to start applying the physical animation profile. Finds all bodies below in the skeleton hierarchy. None implies all bodies |
| name | Profile Name | The physical animation profile we'd like to apply. For each body in the physics asset we search for physical animation settings with this name. |
| boolean | Include Self | Whether to include the provided body name in the list of bodies we act on (useful to ignore for cases where a root has multiple children) |
| boolean | Clear Not Found | If true, bodies without the given profile name will have any existing physical animation settings cleared. If false, bodies without the given profile name are left untouched. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |