Navigation
BlueprintAPI > BlueprintAPI/PerformanceCapture > BlueprintAPI/PerformanceCapture/Performer
Set the bForceOtherMeshesToFollowControlledMesh variable. Changing will re-initialise animation.
Target is Performer Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| boolean | In Bool | DForce all other skeletal meshes in the Owner Actor to follow the pose of the Controlled Skeletal Mesh. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |