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BlueprintAPI > BlueprintAPI/PerformanceCapture > BlueprintAPI/PerformanceCapture/Performer
Set the controlled skeletal mesh component. Must be a member of the owner actor of this component.
Target is Performer Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Skeletal Mesh | New SkeletalMesh. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | bool Was the given skeletal mesh component successfully applied. |