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BlueprintAPI > BlueprintAPI/Pawn
Called to unpossess our pawn for any reason that is not the pawn being destroyed (destruction handled by PawnDestroyed()).
Target is Controller
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |