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BlueprintAPI > BlueprintAPI/Pawn
Event called after a pawn has been restarted, usually by a possession change. This is called on the server for all pawns and the owning client for player pawns
Receive Restarted Delegate
BlueprintAPI > BlueprintAPI/Pawn
Event called after a pawn has been restarted, usually by a possession change. This is called on the server for all pawns and the owning client for player pawns
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