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BlueprintAPI > BlueprintAPI/Pawn > BlueprintAPI/Pawn/Input
Helper to see if move input is ignored. If our controller is a PlayerController, checks Controller->IsMoveInputIgnored().
Target is Pawn
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Return Value |