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BlueprintAPI > BlueprintAPI/Pawn > BlueprintAPI/Pawn/Input
Return the pending input vector in world space. This is the most up-to-date value of the input vector, pending ConsumeMovementInputVector() which clears it, Usually only a PawnMovementComponent will want to read this value, or the Pawn itself if it is responsible for movement.
Target is Pawn
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Return Value | The pending input vector in world space. |