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BlueprintAPI > BlueprintAPI/Pawn > BlueprintAPI/Pawn/Input
Add input (affecting Pitch) to the Controller's ControlRotation, if it is a local PlayerController. This value is multiplied by the PlayerController's InputPitchScale value.
Target is Pawn
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| real | Val | Amount to add to Pitch. This value is multiplied by the PlayerController's InputPitchScale value. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |