Navigation
BlueprintAPI > BlueprintAPI/Pawn > BlueprintAPI/Pawn/Components > BlueprintAPI/Pawn/Components/PawnMovement
Adds the given vector to the accumulated input in world space. Input vectors are usually between 0 and 1 in magnitude. They are accumulated during a frame then applied as acceleration during the movement update.
Target is Pawn Movement Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | World Vector | Direction in world space to apply input |
| boolean | Force | If true always add the input, ignoring the result of IsMoveInputIgnored(). |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |