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BlueprintAPI > BlueprintAPI/Pawn > BlueprintAPI/Pawn/Components > BlueprintAPI/Pawn/Components/CharacterMovement
Set the Z component of the normal of the steepest walkable surface for the character. Also computes WalkableFloorAngle.
Target is Character Movement Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| real | In Walkable Floor Z |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |