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BlueprintAPI > BlueprintAPI/Pawn > BlueprintAPI/Pawn/Components > BlueprintAPI/Pawn/Components/CharacterMovement
Set the max angle in degrees of a walkable surface for the character. Also computes WalkableFloorZ.
Target is Character Movement Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| real | In Walkable Floor Angle |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |