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BlueprintAPI > BlueprintAPI/Pawn > BlueprintAPI/Pawn/Components > BlueprintAPI/Pawn/Components/CharacterMovement
Change movement mode.
Target is Character Movement Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| enum | New Movement Mode | The new movement mode |
| byte | New Custom Mode | The new custom sub-mode, only applicable if NewMovementMode is Custom. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |