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BlueprintAPI > BlueprintAPI/Pawn > BlueprintAPI/Pawn/Components > BlueprintAPI/Pawn/Components/CharacterMovement
Returns modifier [0..1] based on the magnitude of the last input vector, which is used to modify the acceleration and max speed during movement.
Target is Character Movement Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| real | Return Value |