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BlueprintAPI > BlueprintAPI/Pawn > BlueprintAPI/Pawn/Components > BlueprintAPI/Pawn/Components/CharacterMovement
Sweeps a vertical trace to find the floor for the capsule at the given location. Will attempt to perch if ShouldComputePerchResult() returns true for the downward sweep result. No floor will be found if collision is disabled on the capsule!
Target is Character Movement Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| vector | Capsule Location | Location where the capsule sweep should originate |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Floor Result | Result of the floor check |