Navigation
BlueprintAPI > BlueprintAPI/PCG > BlueprintAPI/PCG/PartitionActor
TODO: Make this in-editor only; during runtime, we should keep a map of component to bounds/volume only and preferably precompute the intersection, so this would make it easier/possible to not have the original actor in game version.
Target is PCGPartition Actor
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| object | Original Component |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Return Value |