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BlueprintAPI > BlueprintAPI/Niagara
This is gonna be totally reworked UFUNCTION(BlueprintCallable, Category = Niagara, meta = (Keywords = "niagara System", UnsafeDuringActorConstruction = "true")) static void SetUpdateScriptConstant(UNiagaraComponent* Component, FName EmitterName, FName ConstantName, FVector Value);
Target is Niagara Function Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Collection |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value |