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BlueprintAPI > BlueprintAPI/MovieRenderPipeline
Set the progress of this job to the given value. If a positive value is provided the UI will show the progress bar, while a negative value will make the UI show the status message instead. Progress and Status Message are cosmetic and dependent on the executor to update. Similar to the UMoviePipelineExecutor::SetStatusProgress function, but at a per-job level basis instead.
For C++ implementations override virtual void SetStatusProgress_Implementation() override
For Python/BP implementations override
@unreal.ufunction(override=True)
def set_status_progress(self, inProgress):
Target is Movie Pipeline Executor Job
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| real | In Progress | The progress (0-1 range) the executor should have. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |