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BlueprintAPI > BlueprintAPI/MovieRenderPipeline
Set the job to be enabled/disabled. This is exposed to the user in the Queue UI so they can disable a job after loading a queue to skip trying to run it.
For C++ implementations override virtual void SetIsEnabled_Implementation() override
For Python/BP implementations override
@unreal.ufunction(override=True)
def set_is_enabled(self, isEnabled):
Target is Movie Pipeline Executor Job
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| boolean | In Enabled | True if the job should be enabled and rendered. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |