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BlueprintAPI > BlueprintAPI/MovieRenderPipeline
Sends a socket message if the socket is currently connected. Messages back will happen in the OnSocketMessageRecieved event.
Target is Movie Pipeline Executor Base
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| string | In Message | The message to send. This will be sent over the socket (if connected) with a 4 byte (int32) size prefix on the message so the recieving end knows how much data to recieve before considering it done. This prevents accidentally chopping json strings in half. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | True if the message was sent succesfully. |