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BlueprintAPI > BlueprintAPI/MovieRenderPipeline
Gets whether or not the job has been marked as being enabled.
For C++ implementations override virtual bool IsEnabled_Implementation() const override
For Python/BP implementations override
@unreal.ufunction(override=True)
def is_enabled(self):
return ?
Target is Movie Pipeline Executor Job
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Return Value |