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BlueprintAPI > BlueprintAPI/MovieRenderPipeline
Gets whether or not the job has been marked as being consumed. A consumed job is not editable in the UI and should not be submitted for rendering as it is either already finished or already in progress.
For C++ implementations override virtual bool IsConsumed_Implementation() override
For Python/BP implementations override
@unreal.ufunction(override=True)
def is_consumed(self):
return ?
Target is Movie Pipeline Executor Job
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Return Value |