Navigation
BlueprintAPI > BlueprintAPI/MovieRenderPipeline
Get the current progress as last set by SetStatusProgress. 0 by default.
For C++ implementations override virtual float GetStatusProgress_Implementation() override
For Python/BP implementations override
@unreal.ufunction(override=True)
def get_status_progress(self):
return ?
Target is Movie Pipeline Executor Job
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| real | Return Value |