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BlueprintAPI > BlueprintAPI/MovieGraph
Finds a node (by type) for the given branch name (see GetBranchNames()). Returns the first result of that type found, even if there are multiple, following traversal order (ie: right to left). To prevent accidentally editing unrelated assets, does not dive into sub-graphs (but can continue traversal beyond them), so returned results should only exist in current asset. Does not contain the Input or Output nodes, see GetInputNode() and GetOutputNode().
Target is Movie Graph Config
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| class | In Class | The node class type to search for. Use UMovieGraphSettingNode to only include nodes that show up in the final evaluated graph (excludes nodes like the Branch node). |
| name | In Branch Name | The branch to search for these nodes on. |
| boolean | Exact Match | Defaults false. If true, will not consider inherited classes of InClass. (ie: If requesting a base class and only child classes exist, they will not count when using exact matching). |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Return Value | First node found (if any) which are of the specified InClass type on the given branch. |