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BlueprintAPI > BlueprintAPI/Mover_MovementBases
Convert a world direction to a local direction for a given MovementBase, optionally relative to the orientation of a bone. Returns false if MovementBase is nullptr, or if BoneName is not a valid bone. Scaling is ignored.
Target is Based Movement Utils
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Base Quat | |
| vector | World Space Direction |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| vector | Out Local Direction |