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BlueprintAPI > BlueprintAPI/Mover_MovementBases
Convert a local rotator to world space for a given MovementBase. Returns false if MovementBase is nullptr, or if BoneName is not a valid bone. Scaling is ignored.
Target is Based Movement Utils
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Movement Base | |
| name | Bone Name | |
| rotator | Local Rotator |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| rotator | Out World Space Rotator | |
| boolean | Return Value |