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BlueprintAPI > BlueprintAPI/Mover
Tests potential movement of a component falling/sliding along a surface, while checking for landing on a walkable surface. Intended for use while falling. Modifies InOutHit with final movement hit data Sets OutFloorResult with any found walkable surface info Appends to InOutMoveRecord with any movement substeps Returns the percent of time applied, with 0.0 meaning no movement would occur.
Target is Air Movement Utils
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Moving Comps | |
| vector | Original Move Delta | |
| vector | Location at Hit | |
| struct | Target Rotation | |
| boolean | Handle Impact | |
| real | Floor Sweep Distance | |
| real | Max Walk Slope Cosine | |
| boolean | Use Flat Base for Floor Checks | |
| struct | In Out Hit | |
| struct | Out Floor Result | |
| struct | In Out Move Record |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| real | Return Value |