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BlueprintAPI > BlueprintAPI/Mover
Tests potential movement of a component without actually moving it, taking penetration resolution issues into account first. Returns true if any movement was possible Modifies OutHit with final movement hit data Appends to InOutMoveRecord with any movement substeps
Target is Async Movement Utils
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Moving Comps | |
| vector | Start Location | |
| vector | Target Location | |
| struct | Start Rotation | |
| struct | Target Rotation | |
| boolean | Should Sweep | |
| struct | In Out Move Record |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Out Hit | |
| boolean | Return Value |