Navigation
BlueprintAPI > BlueprintAPI/Mover
Schedule an Instant Movement Effect to be applied as early as possible while ensuring it gets executed on the same frame on all networked end points. This adds a delay to the application of the effect, tunable in the NetworkPhysicsSettingsComponent. See: UNetworkPhysicsSettingsComponent, See: FNetworkPhysicsSettings, See: EventSchedulingMinDelaySeconds This will clone whatever move you pass in, so you'll need to fully set it up before queuing.
Target is Mover Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| wildcard | Instant Movement Effect |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |