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BlueprintAPI > BlueprintAPI/Mover
Check Mover systems for a gameplay tag. Use the given state, as well as any loose tags on the MoverComponent.
Target is Mover Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| struct | Sync State | |
| struct | Tag to Find | Tag to check on the MoverComponent or state |
| boolean | Exact Match | If true, the tag has to be exactly present, if false then TagToFind will include it's parent tags while matching |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Return Value | True if the TagToFind was found |