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BlueprintAPI > BlueprintAPI/Mover
Retrieves Movement modifier by writing to a target instance if it is the matching type. Note: Writing to the struct returned will not modify the active struct.
Target is Mover Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| struct | Modifier Handle | Handle of the modifier we're trying to cancel |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Found Modifier | Flag indicating whether modifier was found and data was actually written to target struct instance |
| wildcard | Out Movement Modifier | The data struct instance to write to, which must be a FMovementModifierBase sub-type |