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BlueprintAPI > BlueprintAPI/Mover
Cancel any active or queued movement features (layered moves, modifiers, etc.) that have a matching gameplay tag. Does not affect the active movement mode.
Target is Mover Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Tag to Cancel | |
| boolean | Require Exact Match |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |