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BlueprintAPI > BlueprintAPI/Miscellaneous
Export the specified object to a glTF file (.gltf or .glb)
Target is GLTFExporter
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Object | The object to export (supported types are UMaterialInterface, UStaticMesh, USkeletalMesh, UWorld, UAnimSequence, ULevelSequence, ULevelVariantSets). Will default to the currently active world if null. |
| string | File Path | The filename on disk to save as. Associated textures and binary files will be saved in the same folder, unless file extension is .glb - which results in a self-contained binary file. |
| object | Options | The various options to use during export. Will default to the project's user-specific editor settings if null. |
| object | Selected Actors | The set of actors to export, only applicable if the object to export is a UWorld. An empty set results in the export of all actors. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Out Messages | The resulting log messages from the export. |
| boolean | Return Value | true if the object was successfully exported |