Navigation
BlueprintAPI > BlueprintAPI/MeshDescription
Adds a new triangle to the mesh and returns its ID. This will also make an encapsulating polygon, and any missing edges.
Target is Mesh Description Base
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Polygon Group ID | |
| struct | Vertex Instance IDs |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | New Edge IDs | |
| struct | Return Value |