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BlueprintAPI > BlueprintAPI/Mesh
Get a reference to the skeletal mesh that was loaded
Target is Skin Weight Modifier
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | USkeletalMesh* - the mesh that was loaded, or null |