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BlueprintAPI > BlueprintAPI/Media > BlueprintAPI/Media/Output
Stop the actual capture if there is one. Then capture every frame for a TextureRenderTarget2D. The TextureRenderTarget2D needs to be of the same size and have the same pixel format as requested by the media output.
Target is Media Capture
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Render Target | |
| struct | Capture Options |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | True if the capture was successfully started |