Navigation
BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Vector4
Given a direction vector and a surface normal, returns the vector reflected across the surface normal. Produces a result like shining a laser at a mirror! The W element is ignored.
Target is Kismet Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Direction | Direction vector the ray is coming from. |
| struct | Surface Normal | A normal of the surface the ray should be reflected on. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Return Value | Reflected vector. |