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BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Vector4
Returns true if vector A is not equal to vector B (A != B) within a specified error tolerance
Target is Kismet Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| struct | A | |
| struct | B |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Return Value |