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BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Vector4
Makes a 4D vector {X, Y, Z, W}
Target is Kismet Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| real | X | |
| real | Y | |
| real | Z | |
| real | W |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Return Value |
Make Vector 4
BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Vector4
Makes a 4D vector {X, Y, Z, W}
Target is Kismet Math Library
| Type | Name | Description |
|---|---|---|
| real | X | |
| real | Y | |
| real | Z | |
| real | W |
| Type | Name | Description |
|---|---|---|
| struct | Return Value |
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