Navigation
BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Vector2D
Returns true if vector2D A is not equal to vector2D B (A != B) within a specified error tolerance
Target is Kismet Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| vector2d struct | A | |
| vector2d struct | B |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Return Value |