Navigation
BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Vector
Given a direction vector and a surface normal, returns the vector reflected across the surface normal. Produces a result like shining a laser at a mirror!
Target is Kismet Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| vector | Direction | Direction vector the ray is coming from. |
| vector | Surface Normal | A normal of the surface the ray should be reflected on. |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Return Value | Reflected vector. |