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BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Vector
Find the maximum element (X, Y or Z) of a vector
Target is Kismet Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| vector | A |
Outputs
| Type | Name | Description |
|---|---|---|
| real | Return Value |
Get Max Element
BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Vector
Find the maximum element (X, Y or Z) of a vector
Target is Kismet Math Library
| Type | Name | Description |
|---|---|---|
| vector | A |
| Type | Name | Description |
|---|---|---|
| real | Return Value |
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