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BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Transform
Transform a rotator by the supplied transform. For example, if T was an object's transform, this would transform a rotation from local space to world space.
Target is Kismet Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| transform | T | |
| rotator | Rotation |
Outputs
| Type | Name | Description |
|---|---|---|
| rotator | Return Value |