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BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Transform
Computes a relative transform of one transform compared to another.
Example: ChildOffset = MakeRelativeTransform(Child.GetActorTransform(), Parent.GetActorTransform()) This computes the relative transform of the Child from the Parent.
Target is Kismet Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| transform | A | The object's transform |
| transform | Relative To | The transform the result is relative to (in the same space as A) |
Outputs
| Type | Name | Description |
|---|---|---|
| transform | Return Value | The new relative transform |