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BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Transform
Transform a position by the inverse of the supplied transform. For example, if T was an object's transform, this would transform a position from world space to local space.
Target is Kismet Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| transform | T | |
| vector | Location |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Return Value |