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BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Spring > BlueprintAPI/Math/Spring/Experimental
A velocity spring will damp towards a target that follows a fixed linear target velocity, allowing control of the interpolation speed while still giving a smoothed behavior. A SmoothingTime of 0 will give a linear interpolation between X and TargetX
Target is Blueprint Spring Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| vector | In Out X | The value to be damped |
| vector | In Out V | The velocity of the value to be damped |
| vector | In Out Vi | The intermediate target velocity of the value to be damped |
| vector | Target X | The target value of X to damp towards |
| real | Max Speed | The desired speed to achieve while damping towards X |
| real | Delta Time | The timestep in seconds |
| real | Smoothing Time | The smoothing time to use while damping towards X. Higher values will give more smoothed behaviour. A value of 0 will give a linear interpolation of X to Target |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |