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BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Rotator
Builds a matrix with given Z and Y axes. Z will remain fixed, Y may be changed minimally to enforce orthogonality. X will be computed. Inputs need not be normalized.
Target is Kismet Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| vector | Z | |
| vector | Y |
Outputs
| Type | Name | Description |
|---|---|---|
| rotator | Return Value |