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BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Rotator
Combine 2 rotations to give you the resulting rotation of first applying A, then B.
Target is Kismet Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| rotator | A | |
| rotator | B |
Outputs
| Type | Name | Description |
|---|---|---|
| rotator | Return Value |