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BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Random
Create an FImportanceTexture object for texture-driven importance sampling from a 2D RGBA8 texture
Target is Importance Sampling Library
Inputs
| Type | Name | Description |
|---|---|---|
| object | Texture | Texture object to use. Must be RGBA8 format. |
| enum | Weighting Func | How to turn the texture data into probability weights |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Return Value | new ImportanceTexture object for use with ImportanceSample |