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BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Random
Get texture used to create an ImportanceTexture object
Target is Importance Sampling Library
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Importance Texture | The source ImportanceTexture object |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Texture | |
| enum | Weighting Func | How to turn the texture data into probability weights |